This video talks through taking a standard looking, average 3d environment or scene and through a couple of basic techniques, improve 3d photorealism, and creating better looking 3d scene or environment renders. The 3d model I used in this scene was created by myself, in Blender 2.8 using cycles to render. The quick tips as topics in this video are: 1. Using material override to set up scene lighting in 3d 2. adding turbidity using a mist pass 3. motion adds life to a scene
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