Making a Car Explosion Part 2: Car body deformation

Making a Car Explosion Part 2: Car body deformation

Tutorial posted over 7 years ago

In the second part we start working towards getting the car body deformed. We will go through how to create proxy geometry, initial animation using massfx, how to make deformation with pflow and how to skin our geometry.

Intro

Part 1: proxy geomtry creation

Part 2: MassFx animation

Part 3: Deformation

Part 4: Skining the car body

Comments

lml46 wrote
lml46
thanks for sharing
wafelek wrote
wafelek
Great tutorial. Thanks
Chok-D wrote
Chok-D
Great tutorial!
kuddus wrote
kuddus
хорошая работа
kuddus wrote
kuddus
Спасибо
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Software:Category:Tags:
  • car
  • explosion
  • 3dsmax
  • 3ds
  • max
  • hollywood
  • style
  • particle
  • flow
  • 3d
  • animation
  • rendering
  • skinning
  • deformation
  • massfx
  • initial
  • proxy
  • geometry
  • creation
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