3dsMax | Modeling_UnwrapUv and_Texturing Arcade Cabinet - Part 2

3dsMax | Modeling_UnwrapUv and_Texturing Arcade Cabinet - Part 2

Tutorial posted almost 7 years ago

In this video I show you how to Uv Unwrap the lowpoly version of the arcade cabinet in Autodesk 3ds Max. Features Covered: - Adjust and optimize it to minimize seams and overlaps - Avoid distortion in terms of a UV map. Too much distortion will affect the way details are displayed on the final model. - Applying a basic chequered texture - Best places to “hide” seams and make them less noticeable.

3dsMax | Modeling_UnwrapUv and_Texturing Arcade Cabinet - Part 2

Comments

cagriaytart wrote
cagriaytart
Cool
ninashaw wrote
ninashaw
thanks
monigaifem wrote
m
nice
ninashaw wrote
ninashaw
+thanks
kuddus wrote
kuddus
спасибо
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