Baking refer to the action of transferring mesh based information into textures. These information are then read by shaders and/or substance filters to perform advanced effects. Baked textures are used in Substance Painter to add details and quickly texture an asset via advanced mask generators and filters. This video is both about basic texturing principles as well as about the usual workflow of Substance Painter. We’ll learn to manage our layers and layer masks, and check out some parametric options that Substance Painter has to offer.
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