War Celtic Axe | Substance Painter Tutorial

War Celtic Axe | Substance Painter Tutorial

Tutorial posted almost 7 years ago

Baking refer to the action of transferring mesh based information into textures. These information are then read by shaders and/or substance filters to perform advanced effects. Baked textures are used in Substance Painter to add details and quickly texture an asset via advanced mask generators and filters. This video is both about basic texturing principles as well as about the usual workflow of Substance Painter. We’ll learn to manage our layers and layer masks, and check out some parametric options that Substance Painter has to offer.

War Celtic Axe | Substance Painter Tutorial

Comments

ChokCAD wrote
ChokCAD
useful one. thanks a lot!!
ninashaw wrote
ninashaw
thanks
kuddus wrote
kuddus
спасибо
ninashaw wrote
ninashaw
thanks
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Software:Category:Tags:
  • texturing
  • baking
  • substance-painter
  • tutorial
  • shaders
  • effects
  • generators
  • layer
  • masks
  • 3dsmax
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