3ds Max - optimize tree assets for faster rendering

3ds Max - optimize tree assets for faster rendering

Tutorial posted over 5 years ago

Most rendering engines struggles with large intersecting areas with opacity maps. When making foliage assets, it is very desirable to minimize areas containing opacity as best as possible. Unfortunately not all content creators takes care of that, therefore their assets renders much slower than they should. In this video i'll show how to fix such badly constructed assets and increase render time up to 2-3 times.

Step 1

Comments

maksy wrote
maksy
Thank you!
wafelek wrote
wafelek
Good ! :)
kuddus wrote
kuddus
Спасибо
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Software:Category:Tags:
  • 3ds-max
  • 3d
  • assets
  • tree
  • opacity
  • optimize
  • fix
  • rendering
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