Creating a Video Game Asset | Viking Axe

Creating a Video Game Asset | Viking Axe

Tutorial posted 7 months ago

Join me on this comprehensive walkthrough of the entire workflow for creating a video game asset (Viking Axe), from initial references to the final textured and optimized model. In this tutorial, you'll learn step-by-step how to produce a professional-quality asset using Blender, Substance Painter, and Affinity Photo. You will learn to: ✔️ Prepare the workspace and add references in Blender ✔️ Model high-poly and low-poly versions of the hilt and blade ✔️ Add details and perform UV unfolding ✔️ Create materials and Color ID maps for texturing ✔️ Export models and import them into Substance Painter to generate Bake Mesh Maps ✔️ Create engravings, metallic and leather materials, and add subtle dirt details ✔️ Export PBR textures and prepare final materials in Blender ✔️ Optimize textures in Affinity Photo for efficient and professional results

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Software:Category:Tags:
  • Modeling
  • Textured
  • Sculpted
  • PBR
  • Low-Poly
  • Game
  • Blender
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