DESCRIPTION

hi!Previews are rendered with Cycles, but Eevee works just as well.Red dotted mushroom in a forest, sculpted in Blender, ZBrush and Substance painter. Textures made in Substance painter.

Base sculpted roughly in Blednder, then exported in ZBrush, where I psculpted the smaller details. UV smart unwrapping directly in SubPt. Handppainted textures made in SubPt and false 3D details. Then, I imported the model back into Blender, lowered the poly number so I could make it game-ready, adapted the mesh to fit the texture, and exported.

The ground from the the previews is made with IvyGen.

If there's any problem, don't hesitate to contact me. :)

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Red mushroom Low-poly 3D model

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STL
Stereolithography<br />File Size: 546 KB
OBJ
OBJ<br />File Size: 9.82 MB
FBX
Autodesk FBX<br />File Size: 4.1 MB
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