This is a new totem set up for blender 2.8. I am keeping the old totem though I did rework it’s UV map, because the last one was a bit rough. The background on this new one is one of my favorite changes so far. I really am excited to render some of the newest shaders with this set up. The render I made to test everything out is a metal PBR material and really made a great render with the graph paper backdrop. Now I’ve just got to test other materials.
Software: Blender 2.8