3D MODELS IN THIS COLLECTION

DESCRIPTION

Crash Site Scene Made In Blender3D v3.0.1.

Note: Only for Blender3d (uses particle system).

Texture Detail:

Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Airplane: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Logs: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).

Plants 2: 512*512 (Diffuse,Normal and roughness maps).

Plants 3: 512*512 (Diffuse and Normal maps).

Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).

Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).

Grass: 2641*1679 (Diffuse and Normal maps).

Poly count:

Verts: 11,148,428 | Polygon: 11,246,333 | Tris: 17,171,514.

Medieval Pathway Scene Made In Blender3D v3.0

Note: Only for Blender3d (uses particle system).

Texture Detail:

Ground 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Ground 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountains: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).

Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Plants: 512*512 (Diffuse,Normal and roughness maps).

Trees: [Bark 1]: 4096*4096 (Diffuse,Normal,Specular and Displacement maps). [Birch]:4096*4096 (Diffuse,Ao,Normal and Displacement maps) [Leaves]: 2641*1679 (Diffuse).

Dead leaves: 4680*1966 (Diffuse,Normal maps).

Ivy: 2048*2048 (Diffuse).

Grass: 2641*1679 (Diffuse).

Poly count:

Verts: 18,256,057 | Polygon: 20,285,325 | Tris: 27,106,925.

Jungle Dock Scene Made In Blender3D v3.0

Note: Only for Blender3d (uses particle system).

Texture Detail:

Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Logs: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).

Plants 2: 512*512 (Diffuse,Normal and roughness maps).

Plants 3: 512*512 (Diffuse and Normal maps).

Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).

Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).

Grass: 2641*1679 (Diffuse and Normal maps).

Poly count:

Verts: 11,148,428 | Polygon: 11,246,333 | Tris: 17,171,514.

Waterfall Village Scene Made In Blender3D v3.0

Note: Only for Blender3d (uses particle system).Note: Waterfall is not a simulation.

Texture Detail:

Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

House 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

House 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 3: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks Mossy: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).

Path: 2048*2048 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).

Plants 2: 512*512 (Diffuse,Normal and roughness maps).

Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): (Diffuse).

Dead leaves: 4680*1966 (Diffuse,Normal maps).

Waves: 2751*1600 (Diffuse).

Grass: 4096*3177 (Diffuse).

Poly count:

Verts: 15,121,307 | Polygon: 16,040,405 | Tris: 27,558,686.

Japanese Gazebo Scene Made In Blender3D v3.0.1.

Note: Only for Blender3d (uses particle system).

Texture Detail:

Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Japanese Gazebo: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Flowers: 2121*1024 (Diffuse,Normal,Specular and Displacement maps).

Plants 2: 512*512 (Diffuse,Normal and roughness maps).

Plants 3: 512*512 (Diffuse and Normal maps).

Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).

Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).

Grass: 2641*1679 (Diffuse and Normal maps).

Poly count:

Verts: 5,575,230 | Polygon: 5,431,765 | Tris: 8,533,585.

Abandoned Train Scene Made In Blender3D v3.0.1.

Note: Only for Blender3d (uses particle system).

Texture Detail:

Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Train: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Tracks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Logs: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Plants 1: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).

Plants 2: 512*512 (Diffuse,Normal and roughness maps).

Plants 3: 512*512 (Diffuse and Normal maps).

Plants 4: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).

Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): 2641*1679 (Diffuse and Normal maps).

Grass: 2641*1679 (Diffuse and Normal maps).

Poly count:

Verts: 7,640,795| Polygon: 9,202,379| Tris: 14,077,323.

Path Near Ocean Scene Made In Blender3D v3.0

Note: Only for Blender3d (uses particle system)

Texture Detail:

Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 1: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Mountain 2: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Rocks: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).

Logs: 4090*4096 (Diffuse,Normal,Ao,Specular and Displacement maps).

Plants: 4096*4096 (Diffuse,Normal,roughness and Displacement maps).

Plants: 2048*2048 (Diffuse,Normal,roughness and Displacement maps).

Plants: 512*512 (Diffuse,Normal and roughness maps).

Trees: (Bark): 4096*4096 (Diffuse,Normal,Specular and Displacement maps). (Leaves): (Diffuse).

Dead leaves: 4680*1966 (Diffuse,Normal maps).

Waves: 2751*1600 (Diffuse).

Grass 1: 2048*1604 (Diffuse).

Grass 2: 4096*3177 (Diffuse).

Poly count:

Verts: 14,986,083 | Polygon: 11,994,672 | Tris: 18,615,734.

Check out my other models: Cgtrader.com/mohdarbaaz3.

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great model
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7 Exterior Landscape Pack Collection

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Native file format
BLEND7 files
Size: 5.16 GB
Cycles | 3.0
Cycles | 3.0
Cycles | 3.0
Cycles | 3.0
Cycles | 3.0.1
Cycles | 3.0
Cycles | 3.0.1
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TEXTURES
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3D Features
Animated(1/7)
Rigged(0/7)
Low Poly(0/7)
PBR(0/7)
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