Frosted glass water simulation
This was a pretty straight forward project. I just wanted to make a quick fluid simulation to keep it’s functions fresh in my mind. A bit of practice is always good. I just made a simple constant flow and rendered out a small bit of the simulation. I forgot to animate the sampling seed, so there is some static noise in the render, but for just a quick practice piece I decided it was fine to just note it and move on instead of re-rendering the animation. I’m sure I will do more practice pieces in the future where I will correct that.
Software: Blender 2.79
Resources and References used
• Tutorial by CG geek for reference - https://www.youtube.com/watch?v=zmw-BTCbWMw