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Low-poly/mid-poly, stylized wind-up toy mouse.
The wind-up key, tail, whiskers, eyes, ears and wheels are modeled as separate individual objects. The main body is loaf-shaped. All smaller components are parented to the main body.
The mouse has glossy black bead eyes, a small pink triangular nose, and thin white whiskers. A brass cross-shaped wind-up key is mounted vertically on its back and can be animated if needed.
The gray fur is created using Blender’s native Particle Hair System.
P.S. The particle hair system is active only in the native Blender file. For use in game engines, the fur will need to be baked into a texture map or converted into mesh cards/mesh grooms. You can easily adjust the hair length, density, and roughness directly inside the Blender file (.blend) to fit your project's art style. The mouse would look decent even without fur.
P.S.S. Mostly built by quads. However, the winding key and wheels contain several n-gons.
REVIEWS & COMMENTS
accuracy, and usability.
