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This asset had PBR texturing as its main focus, using 5 UDIMs, each with a 4K resolution. I used fog for the rendering in Blender Cycles; however, the model was imported from Adobe.The construction of this project was based on the texturing knowledge of mentor Marcos Brito, from the TPI course at InsightZ Community! I learned a lot from him. However, I decided to do things differently. All the colors, details, wear, and artistic choices were made exclusively by me, differentiating the result from the standard outcome of the course.The first time I posted this result was in April 2026. However, I decided to remaster it, mainly the fog, lighting, camera positioning, and post-production in Photoshop. I am very happy with the result and I hope you like it too! Thank you for your attention.Link: https://www.artstation.com/artwork/wrakww
REVIEWS & COMMENTS
accuracy, and usability.
