DESCRIPTION

PV Asset Validator is a Blender 4-5 add-on designed to help artists identify common asset issues before export to game engines, clients, or marketplaces.

Instead of manually checking assets under time pressure, the add-on provides a structured validation process that highlights potential problems early and helps maintain consistent asset quality across different pipelines.

PV Asset Validator focuses on practical, production-oriented checks and avoids destructive operations. It reports issues clearly and offers safe fixes only where automatic correction does not risk data loss.

What the add-on checks

Object naming

  • User-defined naming rules (prefixes, suffixes, optional regex)
  • Naming conditions are set in Naming Rules
  • A highly flexible validation system. You can add conditions, exclude characters, and limit name lengths
  • Applies to objects, materials, UVs, and textures depending on the selection

MeshData Name = Object Name

  • Check for consistency between Mesh Data Name and Object Name
  • If the names do not match, you can rename them using the ”Rename” button
  • This check can be disabled in Options

Modifiers Presence

  • Check for assigned modifiers on the object
  • In the Acceptable modifiers list, you can select modifiers that will be excluded from the check

Materials

  • Check for the number of materials. Set in Options
  • Material naming is set in the Naming rules
  • Presence of nodes and textures in the material

Geometry checking

  • N-Gons. Faces with more than 4 vertices
  • Isolated vertices. Vertices that are not connected to any edge or face in the mesh
  • Overlapping vertices. Vertices at the same or nearly the same position without being merged
  • Flipped Faces. Faces with inverted normals
  • Custom Split Normals. Are custom vertex normals that override Blender’s automatically calculated normals

Transforms

  • Check Scale for (1, 1, 1)
  • Rotation (0, 0, 0)
  • Ability to apply with a button in the validator

Animation keys

  • Check for presence of animation keys
  • Ability to clear them

UVs

  • Check the number of UV maps (set in Options)
  • UVs naming is set in the Naming rules panel
  • Check for UV coordinates within the 0–1 range

Textures

  • Check for presence of textures in each material
  • Textures naming is set in the Naming Rules panelWorkflow-oriented design
  • Validation runs on a fixed list of objects for stable, predictable results
  • Clear validation list with direct links to problematic objects
  • Optional Safe Fixes for selected issues
  • Fully configurable validation options per runIf you run into any issues or have questions, don’t hesitate to contact me.

Bug reports and feature requests:Please report issues via GitHub Issues: https://github.com/vesninpavel/CheckList/issues/

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PV Asset Validator - Blender Addon Free 3D model

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