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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Description:
Add realistic, lightweight foliage to your game environments, architectural visualizations, or nature scenes with this highly optimized, low-poly Dense Birch Tree.
Designed specifically for real-time rendering and heavy instancing, this tree provides excellent visual volume without the heavy performance cost. The asset is fully textured using a standard PBR (Physically Based Rendering) workflow, ensuring it reacts accurately to lighting in both Eevee and Cycles, as well as game engines like Unreal and Unity.
Key Features:
Game & Real-Time Ready: With a highly efficient triangle count, this tree is perfect for background scattering, dense forest creation, or mobile game development.PBR Material Setup: Features clean, organized material nodes utilizing the Principled BSDF. It includes dedicated Diffuse, Roughness, and Normal maps for both the trunk and leaves to maximize realism.Optimized Foliage: The leaves utilize an Alpha mask (driven through a Color Ramp for crisp threshold control) on flat planes, giving the illusion of dense foliage while keeping the geometry count incredibly low.Clean File Structure: The model consists of neatly separated materials (Birch_leaves and Birch_stump) making it easy to tweak the bark roughness or adjust the leaf color to simulate different seasons.Technical Specifications:
Software: BlenderGeometry: Polygonal (Low-Poly)Vertices: 2,656Faces: 2,550Triangles: 3,652Materials: 2 PBR Materials (Trunk/Bark and Leaves)Textures Included: Diffuse (Albedo), Roughness, Normal, and Alpha MapsUV Mapped: Yes