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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Game-Ready Optimized Bookshelf Model
We present a fully optimized bookshelf model designed to enrich your in-game environments with high visual quality. This game-ready asset can be used seamlessly in popular game engines like Unreal Engine and Unity, as well as in any 3D visualization project, without sacrificing performance. With its properly adjusted pivot point, the model is ready to be integrated directly into your scene.
Technical Details and Polygon Counts
The model is low-poly and optimized to ensure the best in-game performance.
Vertex Count: 333Edge Count: 610Face Count: 283Triangle Count: 590
• Pivot/Origin: Adjusted for compatibility with game engines.• Engine Compatibility: Successfully tested in Unreal Engine.
Textures & Materials (PBR Workflow)
The model follows Physically Based Rendering (PBR) standards. UVs are fully unwrapped and baked at a 2048x2048 resolution.• UV Map: Clean and fully unwrapped.• Baked Maps (PNG): Base Color, Normal Map, Roughness Map.• Additional Map: Displacement Map.
File Formats Included
Includes the most widely used 3D formats for maximum project compatibility:• .blend (Original Source File)• .obj• .fbx• .glb
Important Note: For the OBJ + MTL version, you may need to manually adjust texture paths inside your game engine or 3D software to ensure correct texture loading.
Blender Scene Organization
The original Blender file (.blend) is professionally organized for easy use and examination:• Model is grouped into logical collections and all components are clearly named.• Preview renders were created using the Cycles render engine for high-quality results.• Pre-configured lighting and cameras are included in the file.
Thank you for your interest. To help us improve and continue producing quality models, please consider leaving feedback about this asset.