DESCRIPTION
  • Stylized lowpoly pixel 3D Model
  • 3 Wooden Chairs
  • Object Render on Blender 2.90.1
  • Formats : .blend .fbx .obj .stl .dae
  • Game Ready AR / VR
  • Grouped, Sorted, Customizable
  • Materials included
  • No Plugins Required
  • 8bit (8x8x8 Pixel)
  • Pixelperfect Textures
  • Tileable

This is a lowpoly pixel model! This object will fit perfectly in any stylised pixel or block based scene!

This 3d model can also be used for games like Minecraft or Roblox since the Model is tileable and build on a 8x8x8 pixel grid system! Combined with other 8x8x8 pixel objects (Which you can find on my Profile) your scene will look stunning in no time!

All Materials are named and the Colors can be changed easily to make the object fit your Scene!

This is a game ready 3d Model, so just download it and throw it in your scene or game! Everything is sorted and setup for easy usage!

This object could be cassified as:3d Pixelart Furniture, Pixelart Furniture, Lowpoly Pixelart Furniture, Pixelart 3D Model, lowpoly Pixelart, Pixelart Model, lowpoly 3d Pixel Model, Pixel Model, Pixel 3d Model, Grid-based Model, Tileable Pixelart Model, Pixelart Interior 8bit Pixelart 3d Model, 8bit 3d Pixel Object, 8bit Model

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Chair lowpoly voxel 3d model Free low-poly 3D model

Royalty Free License (no AI)
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Native file format
BLEND
Size: 274 KB
Exchange formats
OBJ
OBJ<br />File Size: 5 KB
FBX
Autodesk FBX<br />File Size: 16.4 KB
DAE
Collada<br />File Size: 8.74 KB
STL
Stereolithography<br />File Size: 7.23 KB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
100 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
300 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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