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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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DescriptionOptimized Low Poly Street Lamp for Real-Time Rendering & Games
This is a strictly optimized, high-quality low-poly street lamp model designed specifically for real-time applications, game engines (like Unreal Engine and Unity), VR/AR projects, and performance-heavy architectural scenes. Whether you are building a modern city environment, an industrial background, or a quiet suburban street, this asset is designed to seamlessly blend into your project without eating up your memory budget.
Key FeaturesHighly Optimized: Extremely low poly count for maximum performance. Perfect for background prop scattering and massive cityscapes.
Manual UV Unwrapping: UVs were carefully and entirely unwrapped by hand. The layout is clean, highly optimized, non-overlapping, and features zero stretching to ensure textures apply perfectly.
PBR Materials & CC0: Comes with a realistic rough/painted metal setup. The materials use CC0 (Public Domain) textures, meaning they are completely royalty-free and safe for commercial use in any project without attribution.
Game Engine Ready: Scaled to real-world dimensions and placed at the World Origin (0,0,0). The pivot point is accurately set at the absolute base of the pole for instant drag-and-drop placement.
Clean Topology: Built with standard game-ready geometry, featuring no n-gons or loose vertices.
Available Formats.blend: Native Blender 3D file, fully setup and ready to use.
.fbx: Industry-standard format, perfect for Unreal Engine, Unity, and Maya.
.obj / .mtl: Universal 3D format for maximum compatibility.
.glb / .gltf: Highly optimized format for webviewers, Godot, and AR/VR projects.
Technical DetailsVertices: 787
Triangles: 1,510
Faces / Polygons: 810
UV Mapped: Yes (Manual / Non-overlapping)