DESCRIPTION

DescriptionOptimized Low Poly Street Lamp for Real-Time Rendering & Games

This is a strictly optimized, high-quality low-poly street lamp model designed specifically for real-time applications, game engines (like Unreal Engine and Unity), VR/AR projects, and performance-heavy architectural scenes. Whether you are building a modern city environment, an industrial background, or a quiet suburban street, this asset is designed to seamlessly blend into your project without eating up your memory budget.

Key FeaturesHighly Optimized: Extremely low poly count for maximum performance. Perfect for background prop scattering and massive cityscapes.

Manual UV Unwrapping: UVs were carefully and entirely unwrapped by hand. The layout is clean, highly optimized, non-overlapping, and features zero stretching to ensure textures apply perfectly.

PBR Materials & CC0: Comes with a realistic rough/painted metal setup. The materials use CC0 (Public Domain) textures, meaning they are completely royalty-free and safe for commercial use in any project without attribution.

Game Engine Ready: Scaled to real-world dimensions and placed at the World Origin (0,0,0). The pivot point is accurately set at the absolute base of the pole for instant drag-and-drop placement.

Clean Topology: Built with standard game-ready geometry, featuring no n-gons or loose vertices.

Available Formats.blend: Native Blender 3D file, fully setup and ready to use.

.fbx: Industry-standard format, perfect for Unreal Engine, Unity, and Maya.

.obj / .mtl: Universal 3D format for maximum compatibility.

.glb / .gltf: Highly optimized format for webviewers, Godot, and AR/VR projects.

Technical DetailsVertices: 787

Triangles: 1,510

Faces / Polygons: 810

UV Mapped: Yes (Manual / Non-overlapping)

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CGT STANDARD
This model passed automated CGT Standard checks and meets professional, PBR ready standards.

Low Poly Street Lamp - Game Ready PBR Free low-poly 3D model

Royalty Free License (no AI)
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Native file format
BLEND
Size: 133 KB
Renderer: Eevee | 4.5.3 | 4.5.3
Exchange formats
OBJ
OBJ<br />Version: 1<br />File Size: 26.2 KB
FBX
Autodesk FBX<br />Version: 1<br />File Size: 45.2 KB
GLTF
glTF<br />Version: 1<br />File Size: 15.9 MB
JPG
JPG<br />Version: 1<br />File Size: 17.6 MB
OTHER
Other<br />File Size: 5.97 MB
Verified by CGTrader
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passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
810 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
787 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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