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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/5
Game-Ready Tunnel – Baked Textures
This asset is a game-ready tunnel environment designed for real-time applications such as video games, interactive scenes, or environment prototyping.The tunnel is built as one continuous mesh (not modular) and optimized for efficient performance in game engines.
The geometry is lightweight and uses overlapping UVs to maximize texture detail while keeping the asset efficient for large environments. The total tunnel length is approximately 100 meters, making it suitable for long passages, underground paths, caves, or level transitions.
All textures are baked, allowing the mesh to stay performant while preserving visual surface detail.
Asset Features
Game-ready tunnel environment
Approx. 100 meter long mesh
Single mesh (non-modular) design
Optimized topology for real-time rendering
Overlapping UV layout to maximize texel density
Baked textures for improved performance
Textures Included
Two essential PBR maps are included:
Base Color (Albedo)
Roughness
Available texture resolutions:
8K
4K
2K
These options allow the asset to be used for different performance targets.
Typical Use Cases
Game levels
Underground tunnels
Cave passages
Sewers or industrial corridors
Exploration environments
Compatibility
The asset works with most 3D software and game engines that support standard PBR materials, including:
Unreal Engine
Unity
Blender
Other modern render engines
Additional Material Setup
The included .blend file also contains the original procedural material setup used to create the baked textures. This material can be reused to generate additional variations or similar assets.
Simply apply the material to new meshes to quickly create matching tunnel pieces or environment elements while maintaining the same visual style. This makes it easy to expand the environment or build additional assets based on the same material foundation.