DESCRIPTION

Asset BreakdownThe Overall ConceptThis premium character and prop asset is engineered for survival horror games, Halloween event spaces, dark fantasy RPGs, haunted cornfield mazes, psychological thrillers, and digital storefront listings. Representing an eerie, full-scale marionette scarecrow mounted on a wooden mounting stake stand, it features a weathered burlap sack head with stitched facial details, metallic round goggle/lens eyes, a tattered burlap tunic with rope-tied waist and cuffs, frayed straw-like cloth fingers, and hanging puppet control strings. This low-poly asset serves as an essential enemy creature, creepy standing puppet, ritual effigy, or atmospheric environmental centerpiece, delivering an authentic, unsettling, and handmade rustic horror aesthetic while maintaining fully optimized topology for real-time game engines.

Weathered Burlap, Rusted Metal Goggles, and Aged Timber FinishesThe scarecrow marionette features a high-quality material finish textured with professional-grade PBR shaders to capture coarse woven hemp fibers, frayed fabric hems, mold/soot discoloration, and tarnished metal frames. The dirt-stained beige burlap tunic and head display authentic edge fraying and dark grime accumulation, contrasted by round brass-rimmed opaque lens eyes, rough jute rope ties, and a weathered wooden support pole base with subtle splintering.

Solid Geometry and Opaque ConstructionAdhering strictly to professional marketplace documentation standards, the entire character prop—including the burlap head, goggle eye inserts, cloth tunic and pants, rope ties, marionette strings, and wooden mounting base—is modeled using solid, opaque geometry. This smart design layout completely eliminates the performance overhead associated with processing complex real-time transparency sorting errors, alpha testing, or resource-heavy shaders, keeping the asset remarkably lightweight for performance-heavy mobile, desktop, or VR platforms.

Classic Scarecrow Marionette SilhouetteThe prop assembly is characterized by its instantly recognizable, ominous silhouette, featuring an oversized round sack head, loose tattered clothing with flared cuffs, outstretched doll-like hands, and a single wooden post mount anchored into a square ground block. The asset is presented standing upright from a clean front three-quarter perspective view against a plain studio backdrop, maximizing presentation value and marketplace browser click-through rates.

Optimized Game-Ready GeometryBuilt specifically for seamless real-time engine implementation, the model features a highly optimized low-poly footprint. The mesh is logically constructed with clean, quad-dominant topology, keeping the poly-count low while maintaining smooth organic head curvature, distinct fabric fold bevels, and crisp rope profiles. This clean layout allows technical artists to easily assign distinct material IDs (for the burlap body, goggle metal/glass, rope ties, and wooden stand), configure skeletal humanoid rigging for animation or physics-driven ragdoll mechanics, or effortlessly bake flawless normal, roughness, metallic, and ambient occlusion maps in modern platforms like Unreal Engine and Unity.

Technical NotesFiles Included: FBX, GLB, OBJ, STL, Optimized PBR Texture Maps (4K/2K including Albedo, Roughness, Normal, Metallic, Ambient Occlusion, and optional Emissive for glowing goggle eyes).

Game-Engine Ready: The entire scarecrow puppet model is organized into a clean node hierarchy with separate, logically named sub-mesh components (Head_Scarecrow, Body_Tunic, Arms_Hands, Legs_Ropes, Wooden_Base_Stand) and a correct, center-grounded pivot point positioned precisely at ground level at the wooden base footprint to ensure immediate, effortless placement across cornfield dirt, wooden floorboards, asylum hallways, or carnival stages.

Quick Tip: Enhance your scene's Halloween horror atmosphere by placing this standing marionette doll inside dark cornfield mazes or dilapidated barns alongside dead hay bales, wooden barrels, dried autumn leaves, or by adding subtle idle swaying animations and dynamic flickering moonlight under dynamic real-time lighting.

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File formats
STL
Stereolithography<br />File Size: 2.38 MB
OBJ
OBJ<br />File Size: 29 MB
GLTF
glTF<br />File Size: 33.4 MB
FBX
Autodesk FBX<br />File Size: 32.6 MB
OTHER
Other<br />File Size: 652 KB
PNG
PNG<br />File Size: 29 MB
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