Why somebody buying my stuff but not downloading or downloading only the fbx?

Discussion started by IsolatedSoulStudio

Hi!

I don't have many sales but this thing happens very often. Most of my models are lowpoly they are very useless without the normalmap.

Sorry for my English, I am working on it.

Answers

Posted over 3 years ago
1

How do you know what parts of your content they download after they purchase?

IsolatedSoulStudio wrote
Click on Your "L"(Top left side of the screen) - My sales - Latest Downloads
luxxeon wrote
luxxeon
Oh yeah. I haven't looked at those particular stats in ages. I forgot they even existed. It's probably just another case of people not knowing what they're really doing, so he forgot to download the textures. You might get a request for support asking why textures aren't loading, or he might realize the error and download them later.
Posted over 3 years ago
1

The same thing happened to me. I always upload a packed blender file (including all textures and scene settings in 1 file) and make it a native file since everyone can download blender for free and open the file without any hassle.
But some customers just downloaded only .obj files and textures. I'm worried about negative ratings because of missing texture files in their software then it results in a render far different from my preview images, even though I haven't got many sales so far.
Maybe, it would be a good idea if we would be able to upload "read me first" text file for instruction?

LowPolyVehicles wrote
People download those file formats (obj, fbx etc) because those can be imported in most 3d softwares without problems, so they can import this into 3d software that they are familiar with. The best thing to do, to avoid misunderstanding with customers is to zip together texture folder (or single texture if it's just one) with the model file (max, blend, lwo etc). So when customer unzip that he/she can instantly see model file and texture folder so everything is clear.
techykitty wrote
techykitty
Yep, I agree with you. But the problem is when you have PBR textures for your model, those textures need to be imported into the correct material slots (normal, diffuse, etc.), I suppose obj or fbx or none of them can handle them between software(not sure Max and Maya). Since blender implemented Eevee, I would say packed blender file is a safe bet, so that I would recommend customers expecting my model file to work out of the box without any hassle to download blender.
LowPolyVehicles wrote
To be able to use full potential of the asset i agree that the best thing is to download blender (if blender is native format of course), but problem is that most peoples aren't familiar with blender nor they want to learn new 3d software. Because of this the best thing is to put texture folder in the same place as model file (fbx, obj etc)
techykitty wrote
techykitty
You're right. I admit that I won't be able to ask my customers to download new software to open the file. In my experience, it is very tricky to export FBX files including character animation from non-AD software like blender. but I'll have to learn how to do that to reach wider audiences here. Thanks for your comment and sorry to OP I didn't mean to hijack your thread. P.S. I'm sorry for the double posting. It was clumsy of me.
Posted over 3 years ago
0

You're right. I admit that I won't be able to ask my customers to download new software to open the file. In my experience, it is very tricky to export FBX files including character animation from non-AD software like blender. but I'll have to learn how to do that to reach wider audiences here. Thanks for your comment and sorry to OP I didn't mean to hijack your thread.

Posted over 3 years ago
1

@techkitty, not sure how long you have been selling models but most customers (being artists) know how to re apply textures as long as they are also provided in a separate zip file for them - this makes it much easier instead of just packaging them in the blender file so my advice is do both.

If you look at some detailed analytics you will see that the most popular downloads are OBJ and FBX - then native formats. So at least having these two additional formats will be very useful for your future customers. My 2cents.

techykitty wrote
techykitty
@3DCargo, Thanks for your suggestion. I joined CGT 4 months ago. It sounds reassuring that most customers are artists as well here. I usually upload .blend, and OBJ as well. It took me by surprise that most of the trending models here offer .max files. Sadly, I can't afford an annual Max or Maya license, except for the indie version (Perhaps, it's a good way to go). I'm not a blender fanboy at all, using MODO and ZBrush for modeling and blender just for rigging my character. When it comes down to PBR textures, I thought that they might screw up customers just downloaded OBJ files and textures because of the missing normal map, roughness, metalness, etc. have to be reapplied. (diffuse map seems OK) I did some test exporting FBX from blender to UE4, seems OK now, so I'll follow your advice and include OBJ and FBX for my future customers. Thanks!
Posted over 3 years ago
1

@techykitty You are right .max is the most popular uploaded format however its not the most popular downloaded format. Im speaking from my experience across different platforms here but from my analysis FBX and OBJ are the most downloaded formats overall. Also take into consideration your target audience's industry, if they do archviz then its best to offer 3dsmax or c4d - but remember those who use sketchup, rhino, revit etc just want fbx/obj.

From what I see of your work you make some great characters, Im not a character artist myself so take this with a grain of salt however from my experience Maya, Blend, Daz, Secondlife etc are all great formats to provide - so these are generally .obj .fbx .dae .cr2 .maya

I think its best to directly ask people in the industry what formats they prefer (your target audience specifically). This can save you lots of time so you can export them correctly to these formats and give your customers good value. This way your exported model should work quickly and correctly in their chosen software and you are not just exporting to any available format just because you can - this can lead to unhappy customers and potentially bad reviews.

Paraphrasing from Seth Godin and Jonathan Stark, its best to serve a small community well than a large community poorly. This is important for your growth and for your customer base. Eventually you can serve a larger audience once you have made a solid foundation, the research will pay off.

techykitty wrote
techykitty
@3DCargo, Thank you for your kind words and great information. It's good to hear that the most downloaded files are in those exchangeable formats since I thought Autodesk still had its monopoly over here and there. My daily job is CGI visualization for store display and event booth, etc. so I get paid by offering 2D render images and not providing 3D object files in most cases. But here I've got to sell my product in various 3D formats. That is still new to me. I'll do some strategic research for the game industry following your advice. The quote from those who have been successful in their business is enlightening. Thanks again! Cheers!
Posted over 3 years ago
1

You're welcome, good luck!

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