War Axe Attempt (FEEDBACK PLEASE)

Discussion started by joey-blendernut

Hey, here's my attempt at a Low Poly War Axe

https://www.cgtrader.com/3d-models/weapon-military/melee/war-axe

I went into a new style of modeling, and tried to texture paint it ;) Please tell me what you think! :D


Answers

Posted almost 10 years ago
5

Sorry, don't want to sound harsh, but... I think the first thing you should do is to re-evaluate your "strategy". You ask for a feedback about an item which is already put to sale. You should have asked before, if it was good, and especially good enough for selling.
On a larger view, I think you should try first to clear which potential clients you want to reach. I would say that there are roughly 4 different types of markets for content creators :
- Print-ready
- Game-ready (low poly, 2 to 4k textures)
- Production-ready (high poly, highly detailed textures at 8K to 16k)
- Hobbyists (like Poser, Vue...)
If you want to reach hobbyists, who usually like free content like you massively propose, then you are on the wrong selling place. You should try other sites oriented towards this kind of market (but be warned that creating content for Poser or Vue is very complicated and that hobbyists have huge expectations).
For print-ready, here is a good place, I guess, but I don't think you are modeling for this market yet.
For game-ready and production-ready, then you have to ask yourself, what a freelancer or a small studio would pay for ? Obviously, to spare time (e.g. money), because paying internally a model or texture artist to create a specific asset could cost hundreds of dollars, and a content place like CGTrader may offer something similar for less (at the expense of exclusivity).
And I'm sorry, but your models are far from matching the requirements any studio would have. Especially when you propose something like your axe and say in its description that it needed 10 hours to create without any tutorial. This is the kind of comments you should post on a community forum (blender or renderosity or any other aimed at beginners and hobbyists), to get proper feedback and tips to enhance your skills, but certainly not as a description of a priced product. A freelancer or a small studio wouldn't pay for something that wouldn't cost them more than 30 minutes of work. In other words, they wouldn't pay for what you propose.
Don't get me wrong : there is nothing bad in learning with selling as a scope. I have spent years learning Lightwave, 3D-Coat and Substance suite before getting some relevant sales. Litterally.
For the moment you should refine your skills instead of trying to sell each piece of modeling you just made. Because you are too much in a hurry, and you should tackle first things first.
As a side note, since the quality of your models has increased these last months, I would also advise you to get rid of all the shaded utah teapots and other hundreds of irrelevant assets you have on your store, just to keep the very best of them.
And finally, when you explain that you sell a model for buying a graphic tablet in order to get better, you should keep in mind that the tool doesn't make the artist. A graphic tablet won't get you better : it will only help your workflow. You should first concentrate of mastering your current tools, and then - and only then - expand your toolset.

joey-blendernut wrote
joey-blendernut
Well thanks! This here model is for games, and basically what you told me is that I'm advertising wrong mostly. This is something I do want to improve on, but as far as the graphics tablet not helping me, I know it will, because I had one before. The mouse is to awkward for me but the pen is very comfortable. BTW, I would use the mouse for sculpting and texture painting purposes only. And the reason I put no tuts used is because people always yell at me for using tutorials to make models that I later sell :) Okay.... and as far as the model's quality, I've had some pretty good feedback on it so far. It's meant purely for a low poly game, so most of the faults, are purposeful. Thanks for all your feedback, and if it's okay, I'd like if you'd critique me some more on my advertising. :) Thanks! :D
Posted almost 10 years ago
1

I'm sorry but you didn't get my main point. Your main problem is not your advertisement, but the quality of your models. Frankly, I don't know who gave you pretty good feedback on them, but I bet these persons wouldn't care to pay 10 bucks for buying them. I don't see any game dev, even freelancer, paying 10 dollars for your axe, when on the same market place, they could find much better similar assets for almost the same price.
You say that because they are game ready, you have purposeful faults. You're just fooling yourself, then. You will find plenty of high quality game-ready models, here. Compare them to yours. Study them, and learn from them.
Once your models are good enough for selling, then you will focus on advertising, but, as I said before, first things first.

Just get a look here (okay, some models are overpriced or complete crap, but you get the idea) :
https://www.cgtrader.com/3d-models/weapon-military/melee?per_page=32&page=1&view_mode=grid&author=&low_poly=1&sort_by=newest&price%5Bfrom%5D=8&price%5Bto%5D=500

joey-blendernut wrote
joey-blendernut
Oh.... okay. If you look up pig art, on youtube, there you can see kind what I was going for..... Not exactly, but that look ;)
Posted almost 10 years ago
1

The model is nice)) but the texture))
If you want create a hand painting texture, try to use some image texture and painting above it.

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