Low Poly Models at a low price

Discussion started by Unanchored-Studios

Hi

I’m really trying hard with my low poly models and the other day I gave 3d scanning a shot and it turned out really well but I’m struggling to get people to buy it. I don’t know why this is but I assume it’s because the post doesn’t have many views or one other possibility that some people have been talking about is, ‘Is the price too low?’. I personally don’t think mine are too cheap to seem as if they were stolen from another site but I honestly don’t have much experience in this field so some help would be very appreciated.

https://www.cgtrader.com/elitemaster

Kind Regards,

Hunter

Answers

Posted almost 4 years ago
1

Finally everyone must know you are here... - so hello. I don't know about 3D - scanning, but the price for those scanned rocks looks low for the effort and the very expensive equipment needed.

Unanchored-Studios wrote
Unanchored-Studios
To tell the truth it’s really not that hard and you don’t need expensive equipment to do it. Because one of the first comments was about how it could be fake or a water mark I will put the price up. The main reason I didn’t make it more expensive is because there are similar packs that are more expensive.
Posted almost 4 years ago
2

Honestly, aside from the price I would really focus on your presentation. Most of these look like viewport screenshots, take the time time render these in a good lighting environment with different subdivision levels to show how you can improve the resolution, displacements etc. Give more information as well as you only provide 2 sentences.

For example, what is the texture resolution, polygon count, is it able to be realtime, offline rendering? Can it be transfered to other render engines, other software packages? What is the unit size? Are they unwrapped, what is the texel density? You dont list this information, imagine yourself as the buyer, they want to know as much as possible before buying the item.

A side note about low poly work, if its low poly then people expect high resolution texture work. Remember the people you are selling to are 3d artists, if they could make this quickly then they wouldnt buy it. Its a trade of time/quality, if it takes them longer than a day to make then they will happily pay half a days rate for example.

For example.

Unanchored-Studios wrote
Unanchored-Studios
Thanks for that it was really helpful and I will definitely apply those points that you listed. :

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