I could not sell a single model. What am I doing wrong?

Discussion started by magicboxstudio

Hello dear colleagues,

I've been here for a year and have at the moment over 70 models. But unfortunately I couldn't sell a single model. What am I doing wrong?

What do I have to pay attention to here?
Thank you very much for your advice.

https://www.cgtrader.com/magicboxstudio

Answers

Posted about 2 years ago
3

This is very odd. I looked over your work, and it's very good quality. Nice renders, material selections and designs. Your prices are fair in my opinion. Perhaps there are just too many furniture and plant models out there that the market is over-saturated and it would be difficult to stand out.
Perhaps you can try other subjects other than furniture and accessories?
Covid has also stalled a lot of game development in the past, so perhaps with the easing of restrictions, things will change and sales will improve.

magicboxstudio wrote
magicboxstudio
Thank you very much for your detailed answer and for the useful advice. In the last 2 weeks I started to publish many of my models here. Maybe I need some time . Thank you very much for your attention! Best regards.
Posted about 2 years ago
1

Hello there,

In such categories of models as furniture and plants there is a huge competition and unfortunately dumping is also popular, in which high quality models are sold at minimum prices.
Given these things, even with hundreds of hq models of furniture and plants, sales revenue is likely to be minimal.

Some variants to up your income:
- create of plants collection (possibly fantasy ones that don't exist in the real world) with the possibility of their use in games (with optimize for game engines)
- create antique furniture with complex modeling and textures with aging effects, etc. again with the possible of embed in games and VR/AR projects.

The most profitable in my opinion will be the creation of original characters (human, animals, creatures). But this is the hardest way.
However, if you want to try it, I recommend that you read the books by such authors like Eliot Goldfinger, Burne Hogarth, George Bridgman, Andrew Loomis and also study Aaron Blaise's courses. Good luck!

Best regards

magicboxstudio wrote
magicboxstudio
Many thanks for the detailed information. This is really very useful information. Very soon I want to start modeling fantasy beasts. good luck to you. best regards.
Posted about 2 years ago
0

Hi. I don't see any free models. Those used to introduce customer your skill level and to show quality of models you selling.
You target market is insanely competitive as mentioned above. So you need even more models to upload, 100 at least. Also you need to create collections: plants collection, chairs collection etc.

magicboxstudio wrote
magicboxstudio
Hi dear, yes i do my best and soon I will upload 100 models. I didn't know about free models. Thank you very much for the advices. Good luck and all the best.
jonjensen wrote
jonjensen
Free models most likely not going to generate any sales, so don't waste you time on them. Years ago they generated reputation points every time they were downloaded, not any more, so that purpose is gone. Before I had several free models and none of those who downloaded them bought something from me. Later I put a price on them(low however) and two of them have generated cash, one of them I selling like once a month. A few bucks is better than zero.
Posted about 2 years ago
-1

Well I took a look at some of your models and noticed something...
1. It has a lot of polygons, even if it's for high-poly models, it becomes unfeasible both for the game and for an animation... so it would be more for the arch-viz image... But still there's a problem, if it were let's say a room with your models, a simple room, would reach 1 million polygons, which also causes a delay in rendering, so it's not very viable, time is money...
2. As already said furniture, the market is already saturated, unless you make stylized models, hand painted...

I'm no sales expert on this site... but here's what I think

Posted about 2 years ago
1

Thank you very much for the advice and for the comments.

I'll work on that.

All the best

Posted about 2 years ago
1

Yep, I see it similar as the speakers above.

Don´t get me wrong, I have a tiny and shitty portfolio on CGT, because I have 4 fulltime jobs apart from 2 in an other niche and pecking like chicken on CGT from time to time, so I´m not a "CGT exptert" here... but I see the issue is that such stuff - and here are the keywords - "GENERIC HIGHPOLYS" + "GENERIC DIRTY MIDPOLYS" + "GENERIC ULTRA HIGHPOLYS" - could be (let me express it in a diplomatically manner) quite a bit over-saturated, not only on CGT.

Try to specialize stronger on something within Highpoly modeling in this "generic stuff" like... furniture. Maybe you get the curve and are able to do jobs that nobody else can, it is on you (if you specialized).

I Hope I could help you a bit. I am Polycount.xyz, switching to CGAMP.com end of June 2022.

magicboxstudio wrote
magicboxstudio
thank you very much for the detailed advice. i try to do my best Best regards
Posted about 2 years ago
2

Hey there,

There is probably a reason why your models don't sell. There are big differences between how popular different categories are when it comes to selling 3d props. There is a great infographic from 2005 that shows differences between categories regarding prices, competition popularity etc. Check this out:

https://www.cgtrader.com/blog/infographic-best-selling-3d-models-and-practices

I can only second what was said above regarding your category, and it shows on the infographic, furniture models are in fact the highest competition category, with one of the lowest pricing. Looking at your models, they seem great quality, but these circumstances result in only the very best and special models selling. If you are selling low poly props, create Unity package for them also, people love instant easy-to import props and packages with several items, and there are many who use Unity nowadays, not only for games, but for training softwares also.

I have been selling on CGtrader for 3 years, and I have a total of 4 models, that earned me over 6000 dollars. I am apparently working at a company that prefers to buy 3d props over hiring people to make them. And they told me to find a certain type of model for a project. I looked for ages, and it turned out there's nothing out there in good enough quality that is worth buying. So I decided I'm gonna make it myself, and it was selling like candy immediately. My advice is, pick the right category, provide the best selling formats for that category, and make good advertising pictures. It often helps to give your main picture titles, like "low poly", PBR" etc. People often just scroll through models without looking further than the label picture. Make it impressive.

And most importantly, if this is your passion, don't give up on it, you will find your niche that will promote your talent.

magicboxstudio wrote
magicboxstudio
Thank you very much for your attention and for the detailed information, which motivated me a lot. I do my best to create beautiful models. best regards

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