50% DISCOUNT for the ONLY Genoese Crossbow!

Discussion started by Terrabil

The only genoese crossbow on the platform!
Get it soon or you will miss it!

Textured and cheap, no hard work needed!
Click here to shop!
https://www.cgtrader.com/products/genoese-crossbow

Answers

Posted 20 days ago
-1

My advice is put all your renders on a white background, showcase your products like a showroom floor. You are losing lots of detail by putting it on a black background. It also looks very unprofessional in my opinion. As a professional with more than a decade of experience when I see any render on a pure black background I instinctively recognize junior work which makes me instantly not buy since I know the problems I'm going to get.

You say in the description this is made in blender and you dont provide the blender format, only obj, stl, fbx, dae. Why dont you provide the original format (blender)?

Your model exceeds 41,000 polygons for a simple model like this which is too much for a weapon model of this caliber.

You should mention the texture resolutions and bit depths per texture if you intend on this being for AR/game purposes. Customers who are buying weapons for games need to know this information.

You mention PBR textures, what textures are you using? Do you include occlusion? I think you need to add more to your descriptions since its very difficult to see what you get in this purchase.

Terrabil wrote
Terrabil
The rope is most of the polygons, any idea on how to reduce that?
3DCargo wrote
3DCargo
Use a simple spline with a normal texture if its for real-time instead of geometry. If you intend on selling this for offline rendering then use a height texture. Most users will can opt to not use the height based on the distance to the camera in this case and would make 0% difference to the the final render other than massive render time increasements, which is not needed in this case. A simple bump/normal would do. Judging by YOUR renders, you cant even see that detail anyway, so its not worth 20,000 extra polygons
Posted 20 days ago
0

Any of my models that you find good that I should base my work off of?
I am experimenting around the backgrounds to see what gets me better results.

3DCargo wrote
3DCargo
tell me your best model that I dont need to pay for. In confidence or one of your free 3D models thats up to you. Ill give you one free complete Q.A of the entire thing and message you privately about the result. Im happy to help but I wont be sugar coated about it.
Terrabil wrote
Terrabil
The free ones are my old ones, but I bet I can still learn a bit. https://www.cgtrader.com/products/wolfsbane-sword
Posted 20 days ago
0

FYI, I dont comment here to be rude or to be personal, I just want you to produce the best quality possible since I also buy content from marketplaces and I'm astonished with how bad the quality can be. Its not your fault, not anyone else. I think the marketplace is doing a disservice by not curating the content. Sure it takes a lot of resources to do so but in my opinion it would absolutely suck if I was building a game and received a 40,000k polygon object because an artist did not optimize a small/tiny piece of geometry as a normal texture. I would be absolutely angry to be honest. Not trying to be rude to you but just stating my true opinion. If it was curated before I purchased then that would not happen. WHY even have a 'realtime/game' category when you can allow such things to occur? It baffles me from a customer perspective. I understand the business implications but its a piss in the face to be honest.

Terrabil wrote
Terrabil
Yeah true, honestly I never had someone buy my models except for once. Cannot really rely on customer feedback then. But you are right. I have not been working in 3D for long and I am not well versed on optimisation.
3DCargo wrote
3DCargo
After the Q.A of this sword did you want me to mesasge you personally instead of on this forum?
Terrabil wrote
Terrabil
That would be optimal

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