New model testing

Discussion started by Orliqq

Hi guys.

I am playing with my model and with VRay, to get some nice materials and lighting. I get this so far. What do you think? :)


Answers

Posted about 9 years ago
0

Hi , very nice ! The wood material have no reflection ? or he is satin

Posted about 9 years ago
0

Yes, he has reflection, but very little. I dont think that wood should have some high reflection.

Posted about 9 years ago
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Right but it depends of the wood i think this is a "mélèze wood" he is used by a lot of european house particulary in cold region.. you add vegetation, clouds, trees, grass whith photoshop ?

But nice work no complaints ;)

Posted about 9 years ago
0

Thanks :)
It is amendoim wood. The scene is pretty empty so the reflection is ... what it is.
Well some kind of trees, bushes and plants, that i will add inside cinema. But grass, i dont know yet. I am thinking about VRay fur but i need to cover pretty big area. The black areas will be grass, so i am still thinking what will be best approach.
http://i.imgur.com/FxbFvvV.png?1

Posted about 9 years ago
0

Using cut-out foliage and doing it in post-editing might be your best option.
By the way, how do you add images to forum posts?

Posted about 9 years ago
0

Hmm yes. Well i need to add some trees in 3d, to get nice reflections and feel to the scene, but, the outside area will be some images. I really dont know how can i add grass in post-edit.
When you creating post, there is option to use bold or italic font and etc or add link or image.

Posted about 9 years ago
0

"When you creating post, there is option to use bold or italic font and etc or add link or image."
Strange! I don't seem to have those options.

Edit: I see now, it appears I only have those options when I start a new post and not when doing a reply.

Orliqq wrote
Yes, i dont know its only in new post. Strange
Posted about 9 years ago
0

grass first way : you're create some grass models in this poly mesh model. select vrayproxy and you're convert poly mesh models. replicate for the models (copy and paste). great scenes for the selection multiscatter plugin.
grass second way : go to modifier and select vrayfur or hair and fur. but in your computer very tiring.
grass third way : vraydisplacement mode method. you're need black and white grainy texture. go to 2d map choice and grass height enter (10-15-20 cm. maybe)

Posted about 9 years ago
0

1 cm = 2,54 inch :)

Posted about 9 years ago
0

Hmm as non english person, i am a bit trouble read this text :)
but i try something, it taken about 8 minutes to render.
http://imageshack.com/a/img901/6549/Suk2UN.png

Posted about 9 years ago
0

sorry for my bad english man :D really nice test :)

Posted about 9 years ago
0

Dont worry, my is bad too :) thx, i will improve this over time

Posted about 9 years ago
0

you're welcome. i'm glad to help you :)

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