Advice on selling models?

Discussion started by ibrahim-i-sheikh

Hello everyone.
Those of you who have been successful in making sales, and those of you who purchase models; could you please look over my models, give advice, see what I am doing wrong, what you would like to see as buyers? I have made a singular sale in the months I have been selling models. From what I see, my models are decent in quality, cater to both common and niche tastes, and have wide applicability. Please advise how I should move forward in making sale.

Answers

Posted about 1 month ago
1

Your main files are Blender, so you are in the lowest sector of professionals who purchase. Check the most common file formats for request. You should be saving the customers time, landscapes can be automated with many plugins. Scatters for landscapes are a better source, think grass/rocks/stones etc. Your backgrounds are mostly on black, switch to white. I see no cohesiveness, lots of random things which you mention you want to cater to but obviously its not working, focus on something then expand once you have experience.

ibrahim-i-sheikh wrote
i
Okay. Thank you very much. Regarding the software, while my software is Blender, I am offering STL, FBX, PLY, and OBJ. Are these not the main file types? What format am I missing?
3DCargo wrote
3DCargo
.max, .c4d, .glb, .gltf... fbx/usd is a more recent but you should have standardized material workflows, pbr is a good starting point.
Posted about 1 month ago
1

I don't see any reason to start anything with Max or Cinema in this case, considering both skill level and cost of this software.
Improve your skills in Blender. Later also with Substance or Marmoset.

ibrahim-i-sheikh wrote
i
Thank you very much.
3DCargo wrote
3DCargo
Blender is great/perfectly capable, I should clarify what I mean - your exchange files are not cross compatible when the materials are specific to the DCC. I noticed in the description some textures are not 'baked into the uv' - so that means customers cannot easily import the fbx/obj into their scene as plug and play, just my 2cents.
Posted about 1 month ago
1

On top of what's already said by colleagues, very basic, bland and generic models, unappealing previews, non-informative description, ridiculous licensing, pricing on the high side for apparent quality, low number of models and overall views. Those are the main reasons of poor performance of your models IMO.

ibrahim-i-sheikh wrote
i
What would you consider to be less bland? How would I make the previews less boring, the descriptions better, and the licensing? The licensing is tailored to my preference of how I want my work used, what is wrong with it? I do not want my stuff used in any immoral manner. What would be a better price to put? You have some models at 19 dollars, a dollar less than mine. For example, your tire model. And as for the low views, how is that something I control? People viewing is not in my hands. Thank you very much.
LemonadeCG wrote
LemonadeCG
What is wrong with your licensing? Let's see, #1 No AI requirement - that's already covered by no AI license, so you're simply duplicating requirements for no good reason. #2 Inappropriate usage - that's covered by all the types of cgtrader licenses, duplication again . #3 Credit requirement - i imagine that would be a deal breaker for majority of the buyers. People buying stock models to not have to pay royalties on their usage and not to deal with attribution. If i'll want to give credit for model's author, i might just find some free models with CC license. You're just putting off most of the serious buyers.
LemonadeCG wrote
LemonadeCG
Q: You have some models at 19 dollars, a dollar less than mine. A: I also have models at $99+ and others have models at several hundreds dollars, so what? That doesn't make your models more valuable in a slightest. The pricing is up to you, as long as you don't undercut too much, i'm completely ok with that. I'm just telling you why your models might not be attractive to the buyers. What you make with that is entirely up to you. I'm not gonna coach you to make better models.
Posted about 1 month ago
0

Too many questions - too little experience and skills. It's clear that you want to earn some money as fast as possible but only cats are born so fast. Go to Blender Guru YouTube channel (as one of the options) and take all tutorials. After that come back.

ibrahim-i-sheikh wrote
i
Thank you for your advice. I have actually already watched his videos, as well as Ryan King Art, CG Geek, and Cartesian Caramel. I will look around and see if I can find more tutorials.

Your answer

In order to post an answer, you need to sign in.

Chat