4k imag textures is to large

Discussion started by 512pixel

next gen consoles

4k image texture maps ..... should we cater when selling texture maps or is 4k images texture to large what s people thoughts on the subject

Answers

Posted about 1 month ago
0

All my textures are 4K by default, but I do supply separate downloads of resized textures at 2K and smaller if people wish to use those instead. Some of my models have 100 4K textures spread over colour, normal and alpha maps. 4K is probably excessive for a game engine, but doesn't seem to cause issues elsewhere so I would say 4K is the way to go, but perhaps with downsized options. Only a small percentage of customer download my 2K texture variations and virtually no one downloads the smaller ones.

Posted about 1 month ago
0

The thing with consoles is that there is always some type of texture compression wich will decrease resources demands. Selling models with only 4k texture here on cgt in my opinion is not that good because only author of the texture can downsize that so it can look good, otherwise there will be quality loss if customer himself try to downsize that, so overall product can get bad impression. The best thing is to have multiple texture sizes , 2k and 4k is enough , sometimes 1k depending of what is the purpose of the model.

PhantomDesign wrote
I forgot to mention that most of the time compression is done on export from software that in most cases is "custom" written. The process of compressing already exported textures from photoshop or other editors can result in bad quality.
LemonadeCG wrote
LemonadeCG
Where did you get the notion that downsizing texture degrades its quality? I don't think that's true, even icase of lossy formats, like JPG, let alone when textures are in lossless formats.
PhantomDesign wrote
I work in the game industry for a very long time, if you downsize texture and then compress there will be significant quality loss compared to texture that is compressed on the export. I talk about what author of the topic have asked, about relation between consoles and 4k textures. Regarding jpg, downsized jpg from 2k to 1k is no where near as good as the exported 1k texture directly from software.
LemonadeCG wrote
LemonadeCG
@PhantomDesign are you're talking about automatic downsizing inside game engine? I'm not familiar with such things, so i can't comment on that. What i want to say if you will give to the end user lossless texture in 4K, he will be able to run it through photoshop, or other image editing software and downsize it in the same way, than the creator would. I don't see the difference in who will downsize the texture - me, or my customer.
PhantomDesign wrote
No, i'm talking about compression of the texture before is put anywhere near game files folder. If i downsize 4k texture to 2k in photoshop there will be quality loss, how much depends of the format of the texture. Than that downsized tex must be compressed otherwise it will be resource heavy. Downsizing is not aceptable because of double quality loss.
Posted about 1 month ago
0

good idead then to keep all textures ... what size is 4k texture tileable ..... would make the same size as the monitor 4096 by 4096 is a 4k texture ....... best to develop all textures as read above 4l and 2k even 512

PhantomDesign wrote
Developing assets for games can't be generalized because platform dictate the way how those will be developed. The best thing for someone who is selling this type of assets here on cgt is to offer variety of texture in the package or to do custom texture exports by customers needs wich in my opinion is the better way.
Posted about 1 month ago
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when using photoshop when ever downscale it look s same to the naked eye, it does have compression which downscaled and remove pixels ... any thing that made smaller has to have less data

Posted about 1 month ago
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I always provide textures in 4096x4096 these days for "hero" models. Especially if there's any chance it could be seen up close. Only exception might be object intended for distant shots (background mountains, landscapes, buildings, etc).

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