Whats the best way to do it?

Discussion started by danils

Hello everyone,,

I’m making a 3D model in zbrush for animation and was planing to do morph targets in zbrush. Before riging i have to texture it. How do I do morph targets and texture it in substance painter without loosing information ? Like if you export a model obj basically there’s only polygons. What the workflow should be???

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Posted about 4 years ago
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Is this a bot or a real question? What's with all the links in your message?

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