Medieval Bucket - PBR Worflow

Discussion started by jackfurneri1984

Hi guys,

I'd like to show my simple workflow that I used to create this bucket:

https://www.cgtrader.com/3d-models/architectural/other/medieval-bucket

Practically:

- I modeled it in maya

- I sculpted it in Zbrush (the wood details) and extracted the normal map

- I created the diffuse map from some textures that I modified in Photoshop

- The glossiness and the specular maps have been generated both in Substance Painter and bit PixPlant

There is a short video showing some PBR properties.

Hope that you like it :)

https://vimeo.com/183115564

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