Critique/ Pricing help

Discussion started by chuckybarnes


I am a self taught cg artist trying to get my foot in the door in the industry and would like some critique/ advice on pricing. My portfolio isn't really built up yet, but I am adding a few models every day. I can model, texture, rig, and animate, but find animating quite daunting and tend to just spend weeks on them at a time. I model because it's fun to me, and animating is not. I did teach myself, but try to focus heavily on poly flow and lowest polys possible. I take criticism very well and would appreciate any feedback if you have the time please. Thanks in advance.

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