A Shield that I made.
This is the first thing I have uploaded here, could anyone please give me some feedback? I have studied for some time now (about 5 yrs) and I am trying to move to a higher quality with my work each time I make something, any suggestions on how to make a shield better? thanks.
There's lots of things you need to work on looking into your model.
Its very high poly for what it is. 40k Poly's for a shield is rather extreme considering its only rounded and without modelled details. You want to aim for between 1k-6k poly's for a game ready prop. 10k-20k max for a animation based, non-game model. That's just from my experience in prop creation.
Looking at your UV map, there's lots of dead space. I would try to fill it best you can to make the most of it. I hate UV's like almost everyone lol, but they are very important.
As for textures, I am not sure what style you are going for. Cartoon maybe? If its cartoon you want, this look great for that. If its realism you want, maybe look into standalone texturing programs such as Substance Painter. There are other programs but Substance might be a good place to start.
Hope anything helped,
I have found that having the right tools or the job makes a huge difference to the speed and ease of workflow. Everyone will have preferences depending on what they are making the models for but for texturing and retopo 3d Coat is good. I think more information and images of your model (including the mesh) might also be a good idea. I'm posting this because I wasted years trying to get Moi3d and Carrara to work together (they don't). Good combos for quick modelling are (IMHO):
Moi 3d - Fast modelling
3d Coat - Sculpt/retopo/paint
Simlab - Fast assembly/render/pack to other formats
Filter forge - Make textures instantly
I'm not a professional so could not justify using the industry standard apps. I'm sure that for high-end work such as movie making the professional tools are the only way to go, but for making and selling 3d assets there are cheaper and quicker options.
I like your models. If I were younger I would be trying to get a job in the gaming industry. Do you sell much to people making games?
Can you guys tell me some brief diference with all the programs you use for everything?
I mean like : why ZBrush, 3dsMax, Maya? Why use them not other programs.
Just like 3 sentences for every program with the pros and maybe cons.
beckstation you do animation or only models?
kdjonesgb could you go into details about the programs you posted?
Moi 3d is a NURBS modeling program that is very easy to learn and it can output a variety of 2d and 3d formats. It has excellent support and a lively forum. The obj output mesh is not as neat as that produced by hand but there is at least one person using it to make game objects. A lot of people seem to use it for creating real objects via 3d print and laser cutting etc. I often make stuff in moi and paint it in 3d Coat. You could also make a high density mesh in moi and turn it into something that you could sculpt and retopo in 3d Coat. There is a free trial version to play with.
3d Coat allows you to model in voxels or surface mode, which is good for organic objects. It's reasonably easy to do use and you can paint and render your results. You can also map UVs and retopo and bake. This means you can make a high-resolution figure and turn it into a low-resolution model with the detail baked in. Again there is a trial version.
Simlab is really for showcasing designs and making 3d presentations so does not really have much in the way of modeling tools. It does, however, allow me to quickly assemble scenes or multiple objects and render them really fast. It will also pack and zip obj/collada/fbx and Simlab formats that you can export to share with others. It also has plugins to upload scenes to Sketchfab. You can download Setchfab as a free to use forever render solution.
Filter forge is a stand alone and plugin for photoshop that uses a node based system to make filters. I use it because it has thousands of ready made filters that can be tiled and uses as the basis for textures. You can for instance make a 1024 wood grain texture with diffuse, bump and normal map that will load right into 3d coat to modify an existing wood texture. Only ever buy this when it 70% off (Which is often).
Of course this only scratches the surface of what these programes do. I'm just a great believer in working smarter rather then harder.
Hope this is of interest.
PS Rocket 3F is a great subd modeler and its available as a free month on month app or for a very reasonable lifetime purchase.
Thank you for the answer, and a quick one to note
It seems to me that Moi 3D would be like ZBrush or Mudbox...and yet with much less CPU usage and a more humble interface ( that is almost always better ).
3d Coat could be used for the whole procces? I mean you use it for the final applying materials and rendering... but could it be used to replace the Moi 3D?
The most interesting is the photoshop plugin you mentioned, the filter forge. I will look into it deeply, since i really needed that and used some manual tricks to get the filters and effects needed. I smudged with brushes and what not to get the look that it could provide with a mear click of a button.
Does this Rocket 3F seem to be only for low-poly making? And could it animate things?
Also what do you think about blender? I mean it is completely free and is an equal to max and maya. Yet for being free it should have a bigger community, and therefore more plugins and fixes that are also free?
Again thank you for the quick reply
Sorry, I'm disturbing everyone......
But I want to say that there is no "Industry Standard" ..... Apps (they look different but their capabilities are same)
You should have proper knowledge though (How to use all Apps)
I use blender for my 3D models and sometimes cycles render engine ....
I have used Cinema 4D , Maya but in my opinion maya is total sh*t cause it takes more time to learn plus there are so much small icons . it's so annoying to use that software for me... Cinema 4D is very good but render engine is not good..
Blender is a free tool n their render engines are so powerful!!!
Note that they are also working hard for "EVEE" which is realtime render engine!
"EVEE" is a real time rendering engine.... (It's still in development process but you can check beta version; In short images rendered realistically in just seconds) And no Blender is not fully compatible with Maya/Max .... But you can export FBX,Dae, files easily ..... my boss told me that use any app you want but the result should be nice ... (3D modelling,rendering is my main work) so I use Blender cause it's free! ... Always Updated... Easy .... That's why I left Maya/Max and Cinema 4D too! Cinema 4D is a nice app tough and easy too , but there is no rendering engine for GPU.... Only default ... so Blender won the Match at least for me... :)
Here is video what evee actually is :- https://www.youtube.com/watch?v=-mxJzQ9Jquk&t=495s
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