April 21st, 2017
April 19, 2017 Autodesk is launching an update to its most popular 3D software's 3ds Max Asset Library. With a bunch of other features such as adding custom thumbnails, deep search of 3ds Max files by stats such as face count, renderer type, or version, a significant upgrade comes to the library of assets itself. With this new integration with CGTrader, 3ds Max users can now access the library of thousands of 3D models without leaving the native environment.
April 18th, 2017
“This island is revered by the tribes living on adjacent islands as a place where the heaven meets the earth - a forbidden ground. Some tribesmen are banished here for their crimes, some go here voluntarily to mine precious minerals and harvest rare plants. All must fight for their lives though as the island is populated by the dragons of the old times...”
These are the lines you read in the description of a new adventure game Claw Hunter, co-created by Jiri Adamec, or simply Adamec as known within CGTrader community. Having joined CGTrader in 2014, Jiri has brought some amazing work and expertise of developing photo realistic animal models to CGTrader community, and today he is sharing the story behind developing a video game.
March 23rd, 2017
The PBR Challenge is over, and today we finally have the long awaited winners! We had quite a number of submissions and definitely a hard time selecting the best models, but here they are - the best of the best as selected by representatives of Marmoset, Allegorithmic, 3D-Coat and CGTrader. As we had two competitions running within the scope of PBR Challenge, we now have more winners (six to be precise) and thus - more prizes!
March 20th, 2017
Elizabeth Henning from University of Virginia is awarded CGTrader scholarship
In the fall of 2016 CGTrader has started its first ever CGTrader Essay Competition inviting students from the U.S. to submit their essays on the topic “The Future of Virtual Reality: On the Footsteps of Changing the World or on the Brink of Failure?”. Out of all the submissions, CGTrader representatives has chosen the submission by a 19-year old Elizabeth Henning from Virginia Beach the best essay and awarded $1,000 in cash prize.
March 20th, 2017
An essay by Elizabeth Henning, CGTrader Scholarship winner
Virtual reality is defined by Merriam-Webster as “an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment”. While it is considered a recent phenomenon, the concept has been around for much longer than most people would think, dating back to the 1950s. “Virtual reality” was applied in different ways: flight simulators for the military, special effects in Hollywood blockbusters, and additional products for video game consoles such as Nintendo’s PowerGlove.