May 15th, 2017
Watching the concept of design evolve is like a great movie. Once there was a time when people even had a real definition for it: for example, Oxford English dictionary defines design as “a plan or drawing produced to show the look and function or workings of a building, garment, or other object before it is made”. But does it really capture the complexity and variety of contexts the term is used in? 3D, interior, fashion, graphics, web, industrial, product, urban… all these words can be (and are, often!) followed by the term design. It actually seems there are only two things clear about it. The first - it encompasses sort of creativity in solution. The other - the area is evolving rapidly in both scope and depth that it is nearly impossible to track where design is going in various areas and how these diverse fields relate.
April 24th, 2017
Could you, please, briefly introduce yourself.
My name’s Nicole, I’m a CG character animator with a background in music. I just finished working on Raising a Rukus, a VR film at The Third Floor, that was released March 27. I've also animated at Penrose VR, Nickelodeon, and did both Disney and Pixar’s summer animation internships while I was a student at Academy of Art University. In my spare time I’ve been working on my own indie short films and TV shows, and playing music in my band.
April 21st, 2017
April 19, 2017 Autodesk is launching an update to its most popular 3D software's 3ds Max Asset Library. With a bunch of other features such as adding custom thumbnails, deep search of 3ds Max files by stats such as face count, renderer type, or version, a significant upgrade comes to the library of assets itself. With this new integration with CGTrader, 3ds Max users can now access the library of thousands of 3D models without leaving the native environment.
April 18th, 2017
“This island is revered by the tribes living on adjacent islands as a place where the heaven meets the earth - a forbidden ground. Some tribesmen are banished here for their crimes, some go here voluntarily to mine precious minerals and harvest rare plants. All must fight for their lives though as the island is populated by the dragons of the old times...”
These are the lines you read in the description of a new adventure game Claw Hunter, co-created by Jiri Adamec, or simply Adamec as known within CGTrader community. Having joined CGTrader in 2014, Jiri has brought some amazing work and expertise of developing photo realistic animal models to CGTrader community, and today he is sharing the story behind developing a video game.
March 23rd, 2017
The PBR Challenge is over, and today we finally have the long awaited winners! We had quite a number of submissions and definitely a hard time selecting the best models, but here they are - the best of the best as selected by representatives of Marmoset, Allegorithmic, 3D-Coat and CGTrader. As we had two competitions running within the scope of PBR Challenge, we now have more winners (six to be precise) and thus - more prizes!