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Crystal Cavern Corner Terrain Section
A corner section of underground cavern built as a self-contained terrain block. Two rock walls meet at a right angle, hung with heavy stalactites along the ceiling line, while clusters of stalagmites and flowstone columns rise from an uneven, water-cut floor. A seam of pale blue crystal breaks through the back wall and spills glowing shards down into the chamber, with matching veins tracing the cracked stone and a shallow pool of still water collecting in the lower ground. Small patches of moss and pale growth cling to the damp ledges. The squared footprint means it butts cleanly against other terrain blocks or a table edge, so it works as a dungeon room, a mine gallery, a monster lair or a subterranean encounter board. It suits fantasy dungeon crawls, underdark campaigns, and cave dioramas where you need a finished backdrop rather than loose scatter
Base scale 1:87 (HO). The STL is dimensioned at 1:87 — scale it up or down in your slicer to print at any scale you need.
We use ai to paint our models for display. All other renderings and original model are done in 3dsMax 2025 and represent close to 10 years of 3d model work.
All Stls are done to a target size of 50 to 100mb to make them manageable for the average users computer. This results in a a mesh density of 33 faces per mm
REVIEWS & COMMENTS
accuracy, and usability.
