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VOLT-01 is a fictional electric scooter 3D asset supplied in two versions: HighDetail for product visualization and close-up rendering, and Game with four levels of detail for real-time projects.
INCLUDED
- Blender source files.
- Static and animated GLB exports.
- HighDetail version.
- Game LOD0, LOD1, LOD2 and LOD3.
- Texture files and usage documentation.
- Godot demonstration project with steering, brake and wheel-spin controls.
GEOMETRY
The listing's polygon and vertex fields refer to the Game LOD0 GLB.
- HighDetail: 654,352 triangles, 60 materials.
- Game LOD0: 67,847 triangles, 119,137 exported vertices, 29 materials.
- Game LOD1: 48,261 triangles, 30 materials.
- Game LOD2: 38,686 triangles, 30 materials.
- Game LOD3: 19,071 triangles, 22 materials, intended for distant viewing.
Static and animated counterparts have the same geometry counts.
FEATURES
- Metallic/roughness PBR materials.
- UV-mapped textured surfaces.
- Mechanical hierarchy with steering and wheel pivots.
- Internal components retained in a separate group in HighDetail and removed from the Game versions.
ANIMATIONS
- Steering_Brakes_CableFlex: 8 seconds.
- Steering: 8 seconds.
- Brakes: 4 seconds.
- WheelSpin: 2 seconds.
Animations use object transforms and cable morph targets. No skeletal armature is required.
USAGE NOTES
Testing in Blender 4.5.14 LTS and Godot 4.7.2 is documented in the included test summary. Unity and Unreal Engine have not been tested.
LODs are separate files; automatic switching requires configuration in the destination engine. Driving and suspension physics are not included. Cable deformation supports the documented steering range of approximately ±20 degrees.
Material appearance may vary between renderers. See the documentation for Godot clearcoat handling. This package is intended for digital use and is not prepared for 3D printing.
REVIEWS & COMMENTS
accuracy, and usability.
