The car was modeled in Blender, the model is true to size, modeled based on reference images with high attention to detail, with all parts as single objects providing easy modifiability or replaceability.
The model is mainly useful in closeups and in scenes where the car is the main subject due to the high poly-count, however feel free to use it as you wish.
There are multiple sets of image textures, for different use cases and hardware setups, also the .blend file comes with procedural node-based textures too.
The preview renders were rendered in Cycles in Blender.
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