DESCRIPTION

WHY SHOULD YOU BUY THIS PACK ?

Get 20 high-quality Game Ready vehicles with optimized low-poly geometry and detailed 2K/4K textures.All vehicles feature separate wheels, doors, roof, lights, turn signals, trunk, and bonnet for easy customization and animation.Includes FBX, BLEND, OBJ & GLTF formats, ready for games, simulations, open-world environments, and real-time projects.

20 Game Ready Vehicles – Cars, SUVs, 4x4s & Pickups

Bring a wide variety of high-quality game-ready vehicles to your games, simulations, driving projects, city environments, open-world scenes, cinematics, and 3D visualizations with this 20 Vehicles Pack.

Every vehicle is optimized for real-time use while maintaining a detailed and realistic appearance. The pack includes 20 different vehicles, each prepared with clean geometry, separate movable parts, and 2K & 4K textures.

Key Features

20 Game Ready VehiclesLow-Poly & High-Quality ModelsUnder 20K Polygons per VehicleUnder 25K Triangles per Vehicle2K & 4K High-Quality TexturesFBXBLENDEROBJGLTFOptimized for Games, Unity, Unreal Engine, Blender, Godot & other 3D applicationsRealistic proportions and detailed exterior designClean and optimized topologySuitable for PC, Console & Mobile projects

Separate & Movable Parts

Vehicles are organized with separate components for easy animation and customization:

Separate WheelsSeparate DoorsSeparate Roof / Top PartsSeparate Headlights & Rear LightsSeparate Turn SignalsSeparate TrunkSeparate Bonnet / HoodSeparate Vehicle Body Components

This makes the vehicles easy to use for driving systems, vehicle customization, destruction systems, interactive doors, wheel animations, lights and gameplay mechanics.

Textures & Materials

Each vehicle includes high-quality 2K and 4K texture options designed to provide a strong balance between visual quality and real-time performance.

Ideal for creating:

Open-world gamesDriving & racing gamesPolice / emergency environmentsCity & urban scenesSimulation gamesTraffic systemsCinematicsArchitectural visualizationVirtual production3D presentations

File Formats

FBX • BLEND • OBJ • GLTF

The multiple file formats provide flexibility for importing the vehicles into different game engines, 3D software and visualization workflows.

Optimized Game Assets

With each vehicle kept below 20K polygons and 25K triangles, this collection is designed to provide detailed visuals while remaining suitable for real-time applications and optimized game environments.

Create complete cities, traffic scenes, racing environments and open-world worlds faster with this ready-to-use 20 Vehicles Pack.

Perfect For

Game Development • Unity • Unreal Engine • Blender • Godot • Racing Games • Driving Simulators • Open World Games • City Builders • Traffic Systems • Mobile Games • Cinematics • 3D Visualization

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Car pack Game ready Low-poly 3D model

$30.00
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File formats
OBJ
OBJ | 17 files<br />File Size: 914 MB
BLEND
Blender | 10 files<br />File Size: 631 MB
FBX
Autodesk FBX | 20 files<br />File Size: 1.02 GB
PNG
PNG | 20 files<br />File Size: 1.02 GB
GLTF
glTF | 17 files<br />File Size: 914 MB
JPG
JPG | 2 files<br />File Size: 83.9 MB
FBM
fbm<br />File Size: 50.6 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
20000 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
25000 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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