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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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High detailed 3D model of 2020 Volvo A60H articulated hauler truck with interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side.The studio rendering quality shown on product previews is reachable out-of-box with no need of any additional manipulations, if you use 3ds max + Corona native file for
Main features:
- Originally created with 3ds Max 2018 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, lights, cab and wheels. Total number of objects is 26. All objects are intelligently named - Rigging and animation sliders for easier manipulation are set up only for 3ds Max files. Animation sliders are set up for body rotation, cabin left/right turn and cab door open/close - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 13 textures, which vary in resolution from 128x128px to 4096x4096px - Previews rendered in 3ds Max 2018 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files
Special notes:
- FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts:
MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 253,417 faces and 273,814 vertices MeshSmooth iteration 1: 1,005,415 faces and 1,052,464 vertices MeshSmooth iteration 2: 4,021,660 faces and 4,113,760 vertices
C4D and MB formats (one file included for each format with Subdivision iteration 1 applied to all objects): no Subdivision: 253,417 faces and 273,814 vertices Subdivision iteration 1: 1,005,415 faces and 1,052,464 vertices Subdivision iteration 2: 4,021,660 faces and 4,113,760 vertices
FBX and OBJ formats (3 files included for each format): low: 253,417 faces and 273,814 vertices medium: 1,005,415 faces and 1,052,464 vertices high: 4,021,660 faces and 4,113,760 vertices