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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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VELA — Sculpted Rings is an original six-design collection for makers, visualization artists, and asset libraries.HALO, CREST, FLUTE, TWIST, FACET, and CHANNEL are supplied as 24 watertight STL variants with 17, 18, 19,and 20 mm nominal inner diameters, plus 18 real-time LOD assets in GLB, FBX, and OBJ/MTL. The editableBlender library includes high-resolution and LOD collections, selectable finish materials, a studio scene, andthe procedural rebuild source. Three visual finishes—Champagne Gold, Sterling Silver, and BlackRhodium—include 1024 px BaseColor, Metallic, Roughness, and ORM maps. STL coordinates are millimeters;Blender, GLB, FBX, and OBJ coordinates are meters. GLB files are self-contained; FBX/OBJ may need manualtexture assignment. STL validation is geometry-based and remains pending physical, slicer, and target-enginevalidation. Finishes are visual approximations, not metal formulations.• 6 original ring designs; 24 binary STL files (17/18/19/20 mm nominal inner diameters).• 18 LOD deliverables: 6 designs × LOD0/LOD1/LOD2, each in GLB, FBX, and OBJ/MTL.• Authoring counts: LOD0 4,608 vertices/quads and 9,216 triangles; LOD1 1,536/3,072; LOD2 576/1,152. Export counts canincrease from UV seams/hard normals.• UVMap: single non-overlapping 0–1 layout with wrap seam.• 1024 px BaseColor, Metallic, Roughness, and ORM textures for 3 finishes; ORM is R=white/1, G=roughness, B=metallic,with no baked AO.• Blender asset library and studio scene; editable mesh, not parametric CAD.• Included source rebuild script; no gemstones, STEP/NURBS, normal/AO bake, rigging, or animation.• STL checks show watertight, consistent winding, positive volume, and one component; no physical print or slicervalidation.