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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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OverviewThis is a high-quality, 4K PBR (Physically Based Rendering) 3D model of a modern digital synthesizer. The SM Synthesizer is meticulously designed for professional workflows, offering extreme close-up detail and flexible material control for real-time engines like Unreal Engine or Unity.
Strategic Texture & Material DesignThe texture sets are intentionally kept modular rather than being merged into a single atlas. This design choice was made to support advanced engine workflows:
High-Fidelity 4K Textures: Includes professional 4K (4096x4096) maps, ensuring crisp details on the interface, labels, and screens even at close range.
Optimized for Master Materials: The stand and body are separated to allow you to easily apply your own Master Material Instances.
Extreme Customization: Since the stand uses a solid color setup with a shared roughness map, you can instantly change colors or material properties within your engine's material editor without needing to re-edit textures.
Smart Texture Management: This modular approach allows you to downscale individual texture sets as needed while keeping the main interface at 4K for maximum visual impact.
Technical SpecificationsPolygons: 31,698 (Triangles)
Vertices: 17,593
Texture Resolution: 4K (4096x4096) PBR Maps
Texture Sets: 3 Separate PBR Sets
Main Interface: Ultra-high detail 4K maps for all buttons, labels, and displays.
Main Body: Professional 4K metallic and plastic finishes.
Stand: Optimized shared roughness map design for infinite color customization.
Geometry: Clean, non-overlapping UVs, ready for light baking.
Rigged/Animated: No.