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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A lightweight, game-ready low-poly desert environment pack designed for mobile games, indie titles, prototyping, and stylized 3D projects. All models share an optimized single-texture palette workflow for minimal draw calls and seamless engine integration.
Included Formats
.blend (Blender 3.6+): Native scene file with organized collections, clean origins, and assigned materials ready for editing or custom color adjustments.
.fbx: Universal interchange format compatible with Unreal Engine, Unity, 3ds Max, and Maya.
.glb / .gltf: Compact, modern runtime format pre-configured for Godot 4, web viewers (three.js, Babylon.js), and mobile pipelines.
Polycount & Mesh Breakdown
10x10 dune ground/floor - 200
Cactus - 200 Tris
Rock -28
Agave Plant - 136
Dried Log - 74
Textures & Materials
Single Atlas Palette: 1x 1024x1024 PNG color palette texture (og_dessert_pack_palette).
Performance: Allows all assets to be batched dynamically under a single material slot to maximize GPU performance.
Royalty-Free LicensePurchasing this pack grants a standard Royalty-Free License:
Allowed: Use in unlimited commercial and non-commercial end products, including PC/console video games, mobile apps, VR/AR applications, renders, animations, and interactive experiences.
Restricted: Reselling, redistributing, or sub-licensing the 3D meshes, source files, or texture maps as standalone assets or part of a competing asset store pack is strictly prohibited.