DESCRIPTION

Fantasy Dragon Ring — Game Ready Hand Painted Prop

High-quality stylized dragon ring with 8 color variants and emissive gem effect. Hand painted using a custom procedural smart material system in Substance Painter.

AI-assisted base mesh, fully retopologized and detailed by hand.Clean quad topology optimized for game engines.

INCLUDED FILES:— Dragon Ring.fbx— Dragon Ring.obj— Dragon Ring.usd— Dragon Ring.blend— Dragon_Ring_M.uasset (Unreal material pre-configured)— Marmoset Viewer file (.mview)

TEXTURES (8 Color Variants included):Each variant includes:— Base Color Map (PNG)— Emissive Map (PNG)

Shared maps:— Normal Map (PNG)— Roughness Map (PNG)— OclussionRoughnessMetallic (For Unreal Only)

Texture sets available for:— Unreal Engine 4/5— Unity URP— General use (all channels separate)

TECHNICAL INFO:— Polygons: 1,671— Vertices: ~1,669— Total Tris: ~3338— Texture resolution: 4096x4096— Non-overlapping UVs

COLOR VARIANTS:

  1. Blue Band + Ruby
  2. Blue Band + Ruby (variant)
  3. White/Silver + Sapphire
  4. White/Silver + Sapphire (variant)
  5. Cream + Amethyst
  6. Yellow/Gold + Aquamarine
  7. Pink/Rose + Emerald
  8. Gold + Ruby

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Dragon Ring - Fantasy Hand Painted Prop Low-poly 3D model

Royalty Free License (no AI)
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File formats
OBJ
OBJ<br />File Size: 230 MB
PNG
PNG<br />File Size: 230 MB
BLEND
Blender<br />File Size: 230 MB
FBX
Autodesk FBX<br />File Size: 230 MB
USD
USD<br />File Size: 230 MB
UASSET
UnrealEngine<br />File Size: 230 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
1671 polygons
The total number of polygons (flat shapes) that make up the 3D model.
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1669 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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