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This pack contains a fully procedural Hazard Tape material designed for real-time projects, environment art, and game-ready workflows.Built in Substance Designer, the material allows flexible control over aging, dirt, surface wear, and tearing making it suitable for a wide range of scenarios from freshly installed safety tape to heavily worn, abandoned environments.
The material is optimized for trim sheet and long-strip usage, ideal for construction zones, industrial areas, crime scenes, sci-fi corridors, and urban environments.
Perfect for artists who need fast, flexible, and believable hazard tape materials without manual texture editing
Features
- Fully procedural Substance (.sbsar) material
- Adjustable Tape Aging, Dirt Buildup, Plastic Roughness, Ink Roughness, and Tear Amount
- Supports fresh / used / worn visual states via presets
- Clean and physically consistent PBR values for real-time rendering
- Designed for trim sheet and long UV strip workflows
- Resolution independent — no baked details
Included
- SBSAR file with exposed parameters
- Exported PBR texture maps (Base Color, Normal, Roughness, Ambient Occlusion, Height, Opacity)
- Preset setup for common tape conditions
Technical Info
- Output resolution: up to 4K
- Texture ratio optimized for long hazard tape strips
- Engine-ready (Unreal Engine / Unity compatible)
- Standard Metal/Roughness PBR workflow
Looking for more environment-ready materials? If you enjoy this procedural tape material, you might also find these 10 Wire Fence Textures (SBSAR) useful for industrial and environment work: https://www.cgtrader.com/3d-models/textures/architectural-textures/10-wire-fence-textures-sbsar
If you have any questions about the material or need help with its usage, feel free to send me a message.
REVIEWS & COMMENTS
accuracy, and usability.
