[ 1 Bitmap and Procedural Based Shader ]
Color 1 Displacement map
Seamless 4096*4096 tif image and c4d file (R15) Shader can be overlayed on any other Shader Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with Displacer Map can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Displacement_004a NatLum Displacement_004ab NatLum Displacement_004abc NatLum Displacement_004a ArtLum Displacement_004ab ArtLum Displacement_004abc ArtLum