



A premium PBR material of hand‑cut slate roof tiles featuring chipped edges, nail heads, subtle delamination, and natural lichen buildup for authentic heritage and coastal roofs in games, archviz, and film. The texture preserves course‑to‑course undulation and staggered offsets, tiling cleanly across large surfaces with balanced roughness for crisp yet realistic specular at grazing light. Normal and height maps capture lifted corners, cracked splits, and recessed joints, enabling convincing parallax/displacement for close‑ups without moiré in mid‑distance shots. The neutral gray BaseColor is grade‑friendly for cooler blues or warmer browns via simple hue shifts, while micro‑roughness breakup sells rain‑wet or dusty passes. Optimized 4K maps with consistent naming ensure drop‑in compatibility for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and specular pipelines. Perfect for castles, churches, cottages, and modular roofing kits demanding realism and performance.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 1.5–3 cm for hero shots.