DESCRIPTION

A seamless, photorealistic charcoal brick material featuring hand‑pressed bricks with rounded corners, porous faces, and coarse, sandy mortar that sits proud of the joints for gritty realism in games and archviz. Neutral dark‑grey tonality tiles cleanly across large façades while preserving organic breakup and subtle color noise that holds up in hero closeups under HDRIs or hard sun. Calibrated PBR maps retain recessed joints, pits, and edge chips for strong parallax and tactile micro‑roughness at grazing angles across modern engines.​

Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine pipelines.​

Real‑world scale matches small hand‑molded bricks; height captures 3–12 mm relief and proud mortar, ideal for light tessellation or parallax mapping.​

Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible grading/tinting.​

Usage tipsStart displacement at 0.5–1.8 cm depending on scene scale; keep roughness 0.55–0.85 for a dry soot‑matte read; reduce to 0.45 for damp bricks.​

Break repetition on long walls using UV rotation, tint variants, and decals for leaks, patched mortar, or signage to add storytelling.​

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Charcoal Clay Brick Wall Texture

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BLEND
Blender<br />File Size: 77.2 MB
EXR
EXR<br />File Size: 77.2 MB
JPG
JPG<br />File Size: 77.2 MB
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PNG<br />File Size: 77.2 MB
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
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11 polygons
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/ 11 vertices
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