



A production‑ready PBR material of traditional hand‑laid slate shingles with organic size variation, chipped edges, and subtle mineral speckle—ideal for castles, cottages, and historic roofs in games, archviz, and film. The texture tiles cleanly over large areas while preserving realistic undulation across courses, with balanced roughness for crisp but restrained specular response at grazing light. Normal and height maps capture layered overlaps, broken corners, and thin mortar lines, enabling convincing parallax/displacement for close‑up hero shots without moiré at mid‑distance. BaseColor is calibrated to neutral gray slate with light weathering, making it grade‑friendly for cooler blue slates or warmer brown variants via color correction or masks. Delivered at 4K with consistent file naming, the set is drop‑in ready for Blender, Unreal Engine, Unity HDRP/URP, 3ds Max, and Maya across metallic/roughness and specular workflows. Perfect for period sets, fantasy towns, museums, and modular roofing kits demanding authenticity and performance.
Includes (PNG, 4096×4096): BaseColor, Normal (OpenGL), Roughness, AO, Height/Displacement; preview renders; suggested texel density 512–1024 px/m; recommended displacement 1.5–3 cm for hero shots.