



A seamless, photorealistic modern paver material featuring uniform charcoal clay‑concrete bricks, crisp chamfered edges, and tight sanded joints for plazas, driveways, and sidewalks in games and archviz. Neutral dark‑grey tonality tiles cleanly across large areas without visible repeats while retaining subtle speckle and micro‑roughness that read convincingly under HDRIs or directional sun. Calibrated PBR maps preserve bevel highlights and grout depth for believable parallax and stable shading across realtime and offline engines.
Contents4096×4096 seamless set: BaseColor, Roughness, Normal (OpenGL), Height/Displacement, Ambient Occlusion; optional packed ORM for engine workflows.
Real‑world scale aligned to narrow rectangular pavers; height captures shallow joints and aggregate for light tessellation or parallax mapping.
Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Substance, and Marmoset; neutral white balance for flexible tinting.
Usage tipsStart displacement at 0.2–0.8 cm depending on scene scale; keep roughness 0.55–0.85 for a dry, outdoor paver look.
Break repetition in large courtyards with UV rotation and slight hue/level instances; layer decals for stains, tire marks, and moss seams to add storytelling.