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Bring cinematic warmth to interiors with this seamless PBR plank material showing authentic sun‑bleach patches, grey‑to‑amber tonal shifts, tight seams, and shallow wear that tiles cleanly over large rooms and reads beautifully in closeups. The pack ships production‑ready with BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps in linear PNGs for immediate use in Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona, minimizing look‑dev time. Height data accentuates micro‑bevels and grain chatter for convincing parallax or displacement, while tuned micro‑roughness preserves a dry, lived‑in sheen suitable for farmhouses, cafes, retail sets, and grounded stylized realism. Preview renders include a shaded material ball, a tiled surface swatch, and a neutral height sheet to evaluate curvature response, specular rolloff, and pattern continuity before integration into scenes or engines. Deliverables target 4K resolution with optional 8K on request; normals follow OpenGL convention with a simple Y‑invert note for DirectX; textures are seamless and organized for dependable results under HDR lighting. Note: listing contains texture maps only; any meshes or scenes used for previews are excluded for a lightweight, engine‑ready download.
Key features
Weathered plank floor with sun‑bleach patches, warm amber undertones, and subtle seam bevels.
Full PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if needed).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height precision.
Preview renders: material ball, tiled floor, neutral height/flat sheet.
Usage tips
Start Roughness around 0.55–0.75 for a dry, sun‑worn look; lower slightly to simulate waxed boards with clearer highlights.
Use Height at 0.5–2% to emphasize seams and grain; tile 2–6× for large spaces while preserving plank scale.
Add gentle color noise or masks for localized spills and traffic paths to enhance storytelling.
REVIEWS & COMMENTS
accuracy, and usability.
