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Give scenes a moody, timeworn character with this seamless PBR dark‑stained plank deck featuring embedded nail heads, subtle scratches, and soft wear that reads beautifully at grazing light and close range without obvious tiling. The package ships with BaseColor, Normal, Roughness, Ambient Occlusion, and Height/Displacement maps organized as linear PNGs for drop‑in use with Unreal, Unity, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, and Corona, minimizing look‑dev time across pipelines. Height data enhances plank separation, nail embossing, and edge breakup for realistic parallax or displacement, while tuned micro‑roughness preserves a matte, weathered sheen suitable for docks, taverns, medieval sets, and cinematic night interiors. Preview renders include the shaded material ball, a clean tiled deck, and a neutral height/flat sheet showing groove continuity, nail distribution, and specular response for quick quality evaluation before integration. Deliverables target 4K resolution for production with optional 8K on request; normals follow OpenGL convention with a simple Y‑invert note for DirectX; textures tile seamlessly with matched edges to avoid repeats across large floors. Note: listing contains texture maps only; geometry and scene files used for previews are excluded to keep downloads lightweight and engine‑ready.
Key features
Dark, rustic planks with visible nails, scratches, and soft stains for authentic old deck mood.
Full PBR set: BaseColor, Normal, Roughness, AO, Height/Displacement; linear PNGs and tile‑safe layout.
Engine/DCC ready: UE5, Unity HDRP/URP, Blender, 3ds Max, Maya, V‑Ray, Arnold, Redshift, Octane, Corona, Substance.
What’s included
1× BaseColor (4K PNG, seamless).
1× Normal (OpenGL; invert Y for DirectX if required).
1× Roughness, 1× Ambient Occlusion, 1× Height/Displacement; 16‑bit recommended for height fidelity.
Preview renders: material ball, tiled surface, neutral flat sheet.
Usage tips
Start Roughness around 0.6–0.8 for dry, aged wood; reduce slightly for damp/night rain looks with clearer highlights.
Use Height with parallax or displacement at 1–3% to emphasize nail heads and plank separation; tile 2–6× for large docks or tavern halls.
For candle/firelight scenes, warm the BaseColor subtly to enhance rich brown tones while keeping nails perceptible in specular.
REVIEWS & COMMENTS
accuracy, and usability.
