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This 4K seamless PBR texture captures wide wooden planks naturally weathered by sun and foot traffic, ideal for decks, piers, facades, and neutral interior floors. The BaseColor delivers desaturated gray‑brown tones with soft darkening along board centers and edges for an authentic sun‑bleached look that grades cleanly in different lighting setups. The Normal map defines plank separation, shallow cupping, knots, and subtle end‑grain marks so highlights read convincingly at grazing angles without noisy bump. Roughness is authored for dry, uncoated wood—matte overall with slightly smoother wear lanes—to avoid plastic sheen in real‑time and offline renderers. AO enhances seam depth and nail fills while remaining physically plausible, supporting both HDRI and directional lighting. Tiling is edge‑matched for large areas and consistent board spacing; recommended scale sets board width around 12–14 cm for realistic proportion. Compatible with Blender, Unreal, Unity, 3ds Max, Maya, Cinema 4D, V‑Ray, Arnold, Redshift, Octane, and Houdini. Delivered as BaseColor, Normal (OpenGL), Roughness, and AO at 4096×4096, with optional packed ORM/RMA maps on request. Licensed for commercial use in games, film, and visualization; redistribution of raw maps is prohibited.
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accuracy, and usability.
